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6.1.4 Step Timing


The Step Timing defines the Note value (duration) of each Step. If you select 16, then each Step will have a length of a 16th Note, in case of 32 each Step is a 32nd Note, in case of 16Tri each Step is a 16th Note Triplet, and so on.

16 > 1 Step = 16th Note

32 > 1 Step = 32nd Note

64 > 1 Step = 64th Note

8Tri > 1 Step = 8th Note Triplet 16Tri > 1 Step = 16th Note Triplet 32Tri > 1 Step = 32th Note Triplet

You can change the Step Timing in two ways, depending on your needs:

Short click: Change Step Timing (simple)

This simply changes the Step Timing, but keeps all the Sequencer Steps at their original position. This means that an existing Sequence will sound different after the change since the new Step Timing has a different Timing for the Steps.

Note: If you select a Triplet Step Timing, the Steps per Bar will be set automatically to 12, in other words 13-16 will be disabled. If you select a quadruple (16, 32, 64), then the Steps per Bar will be set to

16. As a matter of course, you can also set the Steps per Bar manually to create asynchronous beats.

Long click: Change Step Timing + Auto-Rearrange Sequence

This changes the Step Timing and auto-rearranges the Sequence to the new Timing.

Please take note that an existing Sequence might (depending on various factors) not fit into the new Timing.

If you switch to a higher Timing (e.g. from 16 to 64) and your Pattern length is already at 8 Bars, then the rearranged Sequence would exceed the max Pattern length. In this case the exceeding parts will be cut off.

If you switch to a lower Timing (e.g. from 64 to 16), then there might be Steps which won’t exist anymore in the new Timing since the lower Timing provides less Steps for the same time period. In this case these Steps will be dropped.

Note: Please take note that the Shuffle/Swing setup and the Auto Fill-In parameter of the main Drum Machine cannot be rearranged.

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