< Previous | Contents | Next >

17.3.2 Bounce single Sampler Track


Bouncing a Sampler Track means to create an audio loop from a single Track with all audio processing rendered into (with exception of the Master/SumFX section), and to replace the original Track with that bounced loop.


Bouncing a complete Track does include the Sequence as well as the Effect chain.

Since the bounced Track (once it’s rendered) still passes through the regular Master/SumFX section, the bounced loop does not include the Master/SumFX section.


Long press a T[..] pad to show up the Track menu (Track Pad Mode must be Play/Menu).


image

To bounce the complete Track, select the EXP tab, and then choose “Export/Bounce complete Track”.


image

Important Note:

Bouncing a Track replaces the complete Track Sequence with a static audio loop, which means that the Track has a fixed tempo once it is bounced. A bounced Track cannot be un-bounced, so choose wisely or at least backup the Pattern in advance.



To ensure smooth running audio loops, audio parts that overlap the end of a Pattern (e.g. a long sample or a reverb or delay effect tail) can be wrapped around and mixed in at the start of the exported audio loop.


If you do not want the overlapping audio getting looped/wrapped for some reason, disable this checkbox.


image


Select the Export Format.


image

Bit Rates: 8bit, 16bit, 24bit, 32bit(float)

Sample Rates: 22050Hz, 32000Hz, 44100Hz, 48000Hz, 64000Hz, 88200Hz, 96000Hz


Note:

What sample format you choose strongly depends on your personal needs. In most cases, the best choice for bounced Tracks is to keep the defaults.



Select a Post Processing method.


image

For bouncing, in most cases „No Post Processing” is the best choice (which is the default for all bouncing operations).


Note:

Further Post Processing options:

- Normalize Level to -0dB (channels linked)

- Normalize Level to -0dB (each channel independently)

- No Post Processing (leave the mix as is)


Choose a name for the bounced loop. The Track number will be automatically applied as a suffix.

(By default, the bounced loop is named like the containing Pattern, with a Tempo/BPM suffix applied)


image

image

Finally, confirm with OK to start the bounce process.


Important Note:

Be aware of overwriting already bounced loops. Overwriting a bounced loop will replace the loop on all Patterns/Tracks where it was used already. If you’re not sure about that, choose a new (non-existing) file name instead.


 Get this Doc as PDF