Optimising Processor Usage
Posted: Fri May 18, 2018 12:10 pm
Moved my questions about occasional crackles here as it does seem to be that I am a little heavy handed in my use of effects...
So I have some questions related to CPU usage...
I use pattern sets for my tracks and experience occasional crackle when moving between Pattern Pad triggers.
as I said on my previous posting on this - the crackle only happens once - the first time I go to a pattern trigger (usually where I have a VA beast part) and then never returns for the current G-Stomper session...
So not really a big problem for now - as I do a quiet sound check and "play out" the crackle before I go live or jam...
I just want to clear up some things in my mind in order to be sure on where I can optimise my use of Pattern sets and effects.
1 - When loading a pattern set does G-Stomper put all parts into RAM - does having more parts use more RAM?
2 - Does the CPU load only come from the current part playing (while all other parts are in RAM waiting to be triggered)?
3 - at the moment I really like applying Moog LP filters - there are 3 places you can do this:
>>>A - Effect SEND (to common 3 effect "unit")
>>>B - Track Effect INSERT (bottom of slider on mixer)
>>>C - SAMPLE track setting - FILTER and MOD - (I quite like using these settings)
>>>>I understand that the most efficient would be using the SEND.
>>>>There are times however that I would like to have different cut-off frequencies and have to use B or C to achieve this.
>>>>Which of B or C would use the least CPU (if any difference at all)?
???
Enough for now ... (thanks)
So I have some questions related to CPU usage...
I use pattern sets for my tracks and experience occasional crackle when moving between Pattern Pad triggers.
as I said on my previous posting on this - the crackle only happens once - the first time I go to a pattern trigger (usually where I have a VA beast part) and then never returns for the current G-Stomper session...
So not really a big problem for now - as I do a quiet sound check and "play out" the crackle before I go live or jam...
I just want to clear up some things in my mind in order to be sure on where I can optimise my use of Pattern sets and effects.
1 - When loading a pattern set does G-Stomper put all parts into RAM - does having more parts use more RAM?
2 - Does the CPU load only come from the current part playing (while all other parts are in RAM waiting to be triggered)?
3 - at the moment I really like applying Moog LP filters - there are 3 places you can do this:
>>>A - Effect SEND (to common 3 effect "unit")
>>>B - Track Effect INSERT (bottom of slider on mixer)
>>>C - SAMPLE track setting - FILTER and MOD - (I quite like using these settings)
>>>>I understand that the most efficient would be using the SEND.
>>>>There are times however that I would like to have different cut-off frequencies and have to use B or C to achieve this.
>>>>Which of B or C would use the least CPU (if any difference at all)?
???
Enough for now ... (thanks)