dag wrote:As mentioned in my other thread on this, this is a new (Android specific) development and not about their cross-platform Audio API.
Yes, I know. But Superpowered in general is a cross-platform API, which is not required for GSS.
dag wrote:Yes, internal latency can be quite far from real measured round-trip latency, though. As I understand it, it's really a measurement of number of buffers and their size?
dag wrote:Again, the point here is that they've built a completely new audio path, side-stepping the normal libraries and services, using a polling method instead of push, and achieving much lower latency regardless of device. Yes, the final latency will still depend greatly on the device, but it may well still be halved compared to before.
Yes, I know they've built a new audio path. Samsung did as well, and their solution is good. And see what happened. How many apps use it?
I won't use it unless it gets part of Android itself.
dag wrote:That's great news! I watched an I/O talk from 2016 about pro audio and didn't hear any plans that specific? They seem to mostly have been, and continuing to, fixing many small issues here and there and generally improving the results but still sticking to the same broken-at-the-core technologies that date back from the earliest days of even pre-Google Android.
Not sure which presentation you mean, but in this one they talk about their pro audio sdk.
They don't give out any release date yet, but they clearly work on it, so far together with with Samsung.
That it'll be part of Android 8.0 is just a guess, no more. But I'm pretty sure it will be part of it, since they really have to come out with something soon, otherwise they'll be out of the race.