After the update I get a problem whereby the modulation for an EFX in an older track just goes wrong, maybe I can not explain it properly, so I have provided links to the same track, one was made in May last month, the other I saved in the latest update.
Please listen from one minute on this track and compare. Note: control using phaser.
http://www.4shared.com/mp3/kr3gMO7s/mod ... _1min.html
@15 seconds into the track, the modulation steps on the phaser efx have different values, the speed, depth, all the settings are the same, but the sound is out.
Please listen from 30 seconds on this track and compare. Note: Phaser control awol
http://www.4shared.com/mp3/gKy25GNx/mod ... 30sec.html
Is there any way to get this back, I know the old steps and positions because ......I made it but I am not able to recreate the same sound, I have to start from beginning.
Modulation problem after updates.
Re: Modulation problem after updates.
Welcome to the board Jason
Yes, you're right.
I guess you're using the Phaser in sync mode, right?
The bug you notice is because of the new sync ranges, I've added in the last release (16/1 and 8/1).
I'm sorry for that. Unfortunately it's not possible to get it back.
The modulation curve is actually the same as before, but it points to a different sync rate.
But before you change it manually... let me know, then I send you a new beta build. There was still a minor bug in the range calculation of the current release, so it will again slightly change in the next release.
I had to fix this for the upcoming efx LFOs (for filters and more).
I'm very sorry for that inconvenience.
Yes, you're right.
I guess you're using the Phaser in sync mode, right?
The bug you notice is because of the new sync ranges, I've added in the last release (16/1 and 8/1).
I'm sorry for that. Unfortunately it's not possible to get it back.
The modulation curve is actually the same as before, but it points to a different sync rate.
But before you change it manually... let me know, then I send you a new beta build. There was still a minor bug in the range calculation of the current release, so it will again slightly change in the next release.
I had to fix this for the upcoming efx LFOs (for filters and more).
I'm very sorry for that inconvenience.
Re: Modulation problem after updates.
J-Fon wrote:Is there any way to get this back
If you didn't saved it already with 2.6.4, I can send you the old version 2.6.3a, so that you could export it using this version.
Actually to get the same sound, you have to raise the sweep rate a bit. Before it started at the bottom with 4/1, new it's 16/1, which makes the difference. But as I already posted, let me know, then I send you the latest beta to do this.
Re: Modulation problem after updates.
Thanks for the reply, I will wait and change to the new values with the next build, You are correct in that you did mention the changes with the update.
Re: Modulation problem after updates.
OK, thanks a lot for your patience.
If you somehow get in hurry, so that you need it earlier, feel free to ask. The LFO core is already finished (and so are the modulation positionings). The LFOs are just not wired to the filters yet. But the Phaser, Chorus, Vibrato and Auto Panner already have the new implementation applied. The new LFOs are 100% accurate, since they are based on the new Waveform generators, which are the base for the upcoming synthesizer. Furthermore there'll be various waveforms available (instead of just triangle). You'll be able to choose between triangle, saw, pulse, random and smooth random.
If you somehow get in hurry, so that you need it earlier, feel free to ask. The LFO core is already finished (and so are the modulation positionings). The LFOs are just not wired to the filters yet. But the Phaser, Chorus, Vibrato and Auto Panner already have the new implementation applied. The new LFOs are 100% accurate, since they are based on the new Waveform generators, which are the base for the upcoming synthesizer. Furthermore there'll be various waveforms available (instead of just triangle). You'll be able to choose between triangle, saw, pulse, random and smooth random.
- Musical Android
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Re: Modulation problem after updates.
Synthesizer in G-Stomper!!!
WTF (in a good way)!!!
WTF (in a good way)!!!
Re: Modulation problem after updates.
Snythesizer?
Oh lordy... im getting all wet!
Oh lordy... im getting all wet!
#Beep, Boop-Beep#
Doesn't that sound great so far?
Doesn't that sound great so far?
Re: Modulation problem after updates.
Oh my god what type or types of synthesizers this has to be The greatest news since I laid hands on g stomp.
Re: Modulation problem after updates.
jbinyard wrote:what type or types of synthesizers
In the first release it'll be simple. A dual osc virtual analog synth. What exactly the details are is not defined yet.
Since there are 2 major updates (efx upgrade + modulation editor) in front of it, I didn't spend a lot of time for the synth yet. But I had to consider some of its parts while designing the wave form generators. So you'll get definitely Sine, Triangle, Saw, Pulse waveforms as well as some noise generator. I have lot of ideas for the synth(s), we'll see which of them are possible to implement in a mobile environment
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