Some questions - Sample Pack updates and VA Beast crackles.
Posted: Mon May 07, 2018 11:51 am
I see the Sample Packs get updates - I let Google do its thing and update - do I have to run the installs again to update content?
As a matter of interest what is getting updated in the Sample Packs?
Ok I have some occasional Crackle problems with my Tablet with some VA Beast tracks ...
These same Tracks run fine on my Sony Phone which has a better Processor (8 core) than the Huawei T3 Media Pad I have (4 core)
The crackle happens when track with VA Beast part on is triggered and pattern set starts playing - goes away and never comes back after that even when going back to pattern later or even loading song later with current G-Stomper session...
So I usually just play the crackle out as part of a sound check and all is ok - but a bit of a worry nevertheless:(
I have tried reducing number of VA Beast parts and Voices - not really helping...
Any other settings I can mess with that have high CPU use impact? Maybe latency settings?
Maybe the Graphical elements toggles can help? ... Hmmm Ill give those a shot...
Also could fiddle with FX inserts used on tracks:
I see now that I am using Moog LP Filter on both Rhythm part and a VA-Beast part (as track Effect inserts) ... will fiddle and let you know...
As a matter of interest what is getting updated in the Sample Packs?
Ok I have some occasional Crackle problems with my Tablet with some VA Beast tracks ...
These same Tracks run fine on my Sony Phone which has a better Processor (8 core) than the Huawei T3 Media Pad I have (4 core)
The crackle happens when track with VA Beast part on is triggered and pattern set starts playing - goes away and never comes back after that even when going back to pattern later or even loading song later with current G-Stomper session...
So I usually just play the crackle out as part of a sound check and all is ok - but a bit of a worry nevertheless:(
I have tried reducing number of VA Beast parts and Voices - not really helping...
Any other settings I can mess with that have high CPU use impact? Maybe latency settings?
Maybe the Graphical elements toggles can help? ... Hmmm Ill give those a shot...
Also could fiddle with FX inserts used on tracks:
I see now that I am using Moog LP Filter on both Rhythm part and a VA-Beast part (as track Effect inserts) ... will fiddle and let you know...