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extended envelope field

Posted: Mon Oct 13, 2014 12:18 pm
by Cire86
This is a request wich is in my head for a long time now
So i must spit it out.

On the main screen there is the small field with the envelope.
- i would like it to be extendet by an lfo.
I think there could be a button wich swiches between envelope and lfo to the existing targets
And then i think the button should be with a long press to switch between attack-amount when you are on envelope and switching between rate-depht when you are on lfo
- and when you are on lfo the lin/exp button should be for the waveforms.
This could free up fx slots drastically
What do you think?
Cheers

Re: extended envelope field

Posted: Wed Oct 15, 2014 12:41 pm
by planet-h
Cire86 wrote:This is a request wich is in my head for a long time now
So i must spit it out.

On the main screen there is the small field with the envelope.
- i would like it to be extendet by an lfo.
I think there could be a button wich swiches between envelope and lfo to the existing targets
And then i think the button should be with a long press to switch between attack-amount when you are on envelope and switching between rate-depht when you are on lfo
- and when you are on lfo the lin/exp button should be for the waveforms.
This could free up fx slots drastically
What do you think?
Cheers


This will be done for sure, it's actually already planned.
I'm not sure how exactly it'll look like, maybe there'll be multiple lfos, that's not defined yet.
But it'll be done, that's 100% sure.

Once the re-design is finished, then I go after the modulation for the samplers.
Thanks for the reminder ;)

Re: extended envelope field

Posted: Thu Oct 16, 2014 6:10 am
by Cire86
Great news that its already planned. This was just a thought of me on how it could be implemented in the ui.
Btw the new design looks realy high quality, great work cant wait to see it in action
Greets

Re: extended envelope field

Posted: Thu Oct 16, 2014 7:25 am
by planet-h
Cire86 wrote:Great news that its already planned. This was just a thought of me on how it could be implemented in the ui.
Btw the new design looks realy high quality, great work cant wait to see it in action
Greets


Thanks a lot Cire.
The beta will start at end of October, if everything goes well.

There'll be anyway changes (not in the next release, but in a later one) in the Mod Env and Common Box of the main drum machine. Since the Timing & Measure is now placed on the main screen, the "bpm" fader in the common box is no longer required. That will free space for the new modulation section.
The new modulator will be definitely new designed, so that it fits into the modulator style of the VA-Beast Synth.