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java.lang.Objectcom.planeth.gtroids.obj.base.PaintableObject
com.planeth.gtroids.obj.base.AbstractGameObject
com.planeth.gtroids.obj.base.AbstractPhysicalObject
com.planeth.gtroids.obj.base.AbstractAnimatedObject
com.planeth.gtroids.obj.PatrolShip
Enemy Patrol Ship
| Constructor Summary | |
PatrolShip()
Constructor for PatrolShip. |
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| Method Summary | |
void |
die()
Initates the dead of the Object without any game relevant changes like updating healthPoints and updating players points |
void |
pause(boolean pauseState)
Pauses/unpauses the object or components of the object, which have to be paused. |
void |
setReadyToDie()
Sets the object ready to get deleted |
void |
shoot()
Fires a shot |
protected void |
update(double timeFactor,
double speedFactor)
Does one time and speed dependent update step for the Object |
| Methods inherited from class com.planeth.gtroids.obj.base.AbstractAnimatedObject |
checkBorderJump, getCircumferentialVel, getLastPos, getRealTimeControl, getRotationVelDeg, getVel, isSpeedDependent, paint, setBorderJumper, setCircumferentialVel, setRotationVelDeg, setSpeedDependent, setVel, update |
| Methods inherited from class com.planeth.gtroids.obj.base.AbstractPhysicalObject |
getCenterOfMass, getElast, getExplodeSound, getGamePanel, getGravit, getObjectFactory, getQuadrantCoords, getVolume, hitWith, hitWithBomb, isAffectingGame, setAffectingGame, setGamePanel, setGravit, setLifeTime, setQuadrantCoords, split |
| Methods inherited from class com.planeth.gtroids.obj.base.AbstractGameObject |
cure, getAudioResource, getColorBackup, getStats, getTimerManager, initStats, isEnemy, isReadyToDie, kill, setColorBackup, setColorFixed |
| Methods inherited from class com.planeth.gtroids.obj.base.PaintableObject |
addShape, explodeBaseShape, getAvgDiameter, getAvgVector, getBaseColor, getBaseVertexes, getBounds, getMaxRadius, getNrOfVertexes, getOrientation, getPos, move, paintAtPos, randomizeBaseShape, rotate, setBaseColor, splitBaseShape |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public PatrolShip()
| Method Detail |
public void die()
AbstractGameObject
die in class AbstractPhysicalObjectAbstractGameObject.die()public void pause(boolean pauseState)
AbstractGameObject
pause in interface ITimeControllablepause in class AbstractAnimatedObjectITimeControllable.pause(boolean)public void shoot()
IGun
shoot in interface IGunIGun.shoot()public void setReadyToDie()
AbstractGameObject
setReadyToDie in class AbstractGameObjectAbstractGameObject.setReadyToDie()
protected void update(double timeFactor,
double speedFactor)
AbstractAnimatedObject
update in class AbstractAnimatedObjecttimeFactor - the timefactor which affects the stepsizespeedFactor - the speedfactor which affects the stepsizeAbstractAnimatedObject.update(double, double)
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