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java.lang.Objectcom.planeth.gtroids.environment.Quadrant
A Quadrant is a small area to handle game objects.
It's used to splitt the whole gameField in smaller parts
to minimize the required calculations (f.e. collision checks)
between game objects.
FieldedArea,
QuadrantIterator| Constructor Summary | |
Quadrant()
Constructor for Quadrant. |
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Quadrant(double size)
Constructor for Quadrant. |
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| Method Summary | |
java.util.List |
getObjects()
Returns the containing Objects |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public Quadrant()
public Quadrant(double size)
size - the size of the Quadrant| Method Detail |
public java.util.List getObjects()
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