This tutorial explains step by step how to build up a full size track on G-Stomper Beat Studio 3.0.3 or higher. It is completely based on Samplers, no Synthesizers used. The usage of the VA-Beast Synthesizer will be explained in an another tutorial. To follow the tutorial, G-Stomper Beat Studio 3.0.3 or higher must be installed on your device.
Since G-Stomper Beat Studio is based on Patterns, or in other words, since G-Stomper Beat Studio is a Pattern based Step Sequencer, every Track begins with one or more patterns. When you start the G-Stomper Beat Studio full version, it comes up with an initial pattern with a length of 1 bar of 16 steps and no samples loaded (actually 909rs on all tracks).
Note: When you start the app for the first time, the default number of available tracks is 12. You can change that by clicking the ‘Settings’ button on the G-Stomper Main Screen, then scroll down to the audio settings and change the number of Sequencer Tracks (max is 24).
Load a SoundSet:
So first of all you need to load a SoundSet. You can either use one of the factory soundsets or select a specific sample for each track. Furthermore you can load up one of your user soundsets if you saved some already. For the beginning, let’s take a factory soundset. To load one of them, click on ‘SndSet Menu’ and choose ‘Load Factory-SoundSet’. Now select the TR-909 in the list to load it.
Now you have loaded a sample on Track 1-12 (the factory soundsets are designed for the 12 track setup). Tap the buttons T1-T12 to hear the sounds you loaded up.
As you maybe noticed… when you click a Tx button it turns green. This means it’s selected, or in other words, this is the track you’re currently working on. All the track related faders and buttons on the main screen (also the steps at the bottom) are always pointing to the currently selected track.
Play around a bit with it, change faders and buttons, then select an another track, change faders again, then switch back to the previous track to see the changes on the screen. If you’re not satisfied with the audible result, just start from scratch again (click on ‘Pattern Menu’ and choose ‘Clear Pattern’ to go back to the initial pattern).
Create a Sequence:
Now click on T1, so that it turns green (selected). On all factory SoundSets this is the Kick drum (To be able to select a track when you click it, the track pad mode must be set to ‘Play/Menu’, which is the default after starting G-Stomper Beat Studio. To change this mode, use the button at the right side of the T1-12 buttons).
At the bottom of the screen, you see 16 step buttons (labeled 1-16), these are the sequencer steps. Since the initial pattern has a length of 1 bar (and 16 steps), you have the complete pattern in sight. Click on the buttons 1, 5, 9, 13 and 16 (the enabled steps turn red).
Now press play… what you hear now is your first sequence, a simple kick drum with some off-beat at the end of the pattern.
Now click on T2 to select it, then enable step 5 and 13 (you can do it while the sequencer is running or in stopped state, there’s no difference).
Now click on T8 to select it, then enable step 3, 7, 11 and 15.
Press play (if the sequencer is not running already). Now you have a simple straight 4/4 disco beat. If you find one of the sounds too loud or you want to change it in any way, select the Tx button, in this case T1, T2 or T8 and adjust the parameters, e.g. volume, panorama, pitch, whatever you’re up to.
Accentuation means: Make some of the triggered sounds in a specific track louder than others to add more dynamics.
Now let’s add some accentuation to the kick drum on T1. Select T1, then enable the ‘Accent’ button (so that it turns yellow). When you look at the steps, you see that no steps are selected. This is because you’re now editing the Accent Track for T1. Enable step 1, 5, 9 and 13, but not 16. Now while the ‘Accent’ button is still enabled, change the second fader from the left (labeled ‘Acc’). Normally this fader is mapped to the volume, but with accent enabled, it’s mapped to the accent amount. Move the fader to something around 50% and hear the difference (press play).
Now you hear that the accent enabled steps are at full volume (the volume of the vol fader), and the step 16 (which has no accent) is only half as loud. Adding accents to your beats gives the audible result a lot more dynamics. It’s actually the same what a real drummer does when he’s hitting the drums with different strengths.
Finally disable the ‘Accent’ button again. Now you see that step 1, 5, 9 and 13 turned orange, and step 16 is still red. Orange means that the step has accentuated.
Change the pattern length and add dynamics:
The initial pattern has a length of 1 bar, which is good to start, but usually too short for a final pattern. So let’s change that..
Click on ‘Select View’ on the main screen, then choose ‘Pattern Config’. This shows up the pattern configuration screen, where you can change all pattern parameters like shuffle/swing, tempo, length (in bars), last step (the amount of steps within a bar) and the beat signature.
For now, we just change the ‘Length’ parameter. Change it to a length of 2 (for now).
When you press play afterwards you won’t hear a difference, since when you increase the length, the existing bar got copied to the new (2nd) bar automatically.
Now push the ‘Back’ button to get back to the main screen.
Once there, press play to run your pattern. While it’s playing, you can see that the yellow led in the position control (above the steps on the left side) jumps from position 1 to 2 and then back again. It changes when the sequencer is reaching the end of one of the 16 steps long bars. It starts always on bar 1, when bar 1 is done it jumps over to bar 2, and so on. When it reaches the end of the pattern, it starts over on bar 1. Since we have a length of 2, the sequencer plays bar 1 then bar 2, and then starts over.
Since you can have a pattern length that is bigger than the available controls on the screen, you’re able to change the edit position, so that you’re able to edit bar 1 or bar 2.
To change the edit position push the > or the < button in the position control. When you do so, you see the red led switching to the 2nd position (or back to the 1st, depending on your action).
Now move the red led to the second position. Then select T8 (the high hat) and enable the steps 13, 14 and 16 (15 was enabled already).
Now press play and hear the result. What you did is some very simple break at the end of the second bar. If you want to make it sound more natural, just try to add some accents on step 3, 7, 11 and 15 (on both bars) in the same way you did before on T1 (the kick drum).
Now select T2 (the clap track you created before).
Then push the ‘Fill-In’ button twice, so that it turns yellow.
The fill-in function adds some random dynamics (break) to the last bar (in this case bar 2) of the pattern.
The fill-in has 2 main positions.
Red = the break gets added to the second half of the last bar of the pattern
Yellow = the break gets added to the complete last bar of the pattern
Now let it run and hear the result… cool, isn’t it? This feature is very powerful to make your patterns unique, especially in combination with Accents
And.. it’s always different since it’s generated randomly at runtime.
Save the Pattern:
Now to save your first pattern, click ‘Pattern Menu’ and choose ‘Save Pattern’. Then type in your pattern name and press OK.
To load your pattern later on, click on ‘Pattern Menu’, choose ‘Load Pattern’ and select the pattern you want to load.